AI Insights · Timothy · October 2022
Top 5 Crime Games on iOS in Australia Q3 2022
The top 5 crime games on iOS in Australia for Q3 2022 showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
Throughout the third quarter of 2022, crime games on iOS in Australia showed diverse performance patterns. Data from Sensor Tower reveals key trends in weekly downloads, revenue, and active users for the top 5 crime games.
June’s Journey: Hidden Objects experienced a consistent weekly revenue trend, peaking at around $61K in the week of July 18 and ending the quarter at approximately $61K. Weekly downloads for the game saw a significant rise towards the end of the quarter, reaching about 1.8K in the final week of September. Active users fluctuated slightly but remained relatively stable, concluding the quarter with around 18.7K users.
The Grand Mafia displayed a strong upward trend in weekly revenue, peaking at about $42K in mid-September. Downloads, however, declined steadily from 1.5K at the beginning of the quarter to 730 by the end of September. Active users showed a downward trend, starting at 5.5K and decreasing to approximately 4.9K by the end of the quarter.
Mafia City: War of Underworld had relatively steady weekly revenue, peaking at around $37K in early August and ending the quarter at about $24K. Weekly downloads fluctuated but generally trended downward, starting at 1.4K and finishing at around 860. Active users showed a slight decline over the quarter, starting at 5.3K and ending at approximately 4.7K.
Manor Matters maintained a steady revenue stream, peaking at approximately $11.7K in late August and wrapping up the quarter at about $8.9K. Downloads saw a notable increase in mid-September, reaching around 1.6K. Active users remained fairly consistent, peaking at 15.3K and ending the quarter with about 15K users.
Idle Mafia experienced a peak in weekly revenue of around $12.4K in mid-August but saw a decline towards the quarter's end, finishing at about $8.3K. Downloads were relatively low throughout the quarter, peaking at 564 in early July. The game’s active users showed a decreasing trend, starting at around 9.5K and ending the quarter at approximately 6.7K.
For further insights and detailed data, visit Sensor Tower.